onLine weblog archive

Saturday, September 21, 2002

Here it is: The Game Neverending. Sign up here to help us test the prototype!

Friday, September 20, 2002

Rambling:
A reader suggested I write about what I've been working on lately, and since I planned to do that anyway, it sounded like a good suggestion.

Since Meetup launched (now up to 50,000 members!) I've been working with them one day a week (up until a couple of weeks ago, at least) making little tweaks and changes, implementing additional features, and just generally having a good time working with a great bunch of people.

The other 6 days of the week I've been working with Stewart on his wonderful new fantastic project which I think is the Next Big Thing and which has produced the most challenging, educational, late-night-epiphany-inducing code I've had had the pleasure to write. And oh! The pleasure of writing code!

Also working on the project are such notables as Caterina Fake, Ben Cerveny, Alice Matsumoto (Say it with me: "Alice Matsumoto, Alice Matsumoto..."), Jason Classon, and the occasional Derek Robinson.

We've been building a prototype of something which we're using to gauge interest and viability and to test ideas (mostly Stewart's, who is the man with the plan, the human with and acumen) and code (mostly mine). I might even be able to link to it later today so you can sign up to help us test it!

Anyway, I am amazed at how wonderful it has been to work with such smart people with interesting and creative ideas. I've always loved the task of implementing, taking an idea and bringing it to life. (I once mentioned to Peter over at Meetup that I loved doing web development because I love building things, and he nodded his head and said "Yeah, did you play with Legos when you were a kid?" and of course I did, with passion, all the way through high school). So this project has been ideal for me, having been given a rough outline of requirements and then charged with bringing the thing to life. To see it alive and to see people enjoying it is a bigger reward than I expected! Most of the credit, of course, goes to the minds that conceived the project and worked on the creative side of things. And frankly, right now I should be busy squashing bugs so that the implementation of their creativity does their ideas justice.

Anyway, as a bonus apart from the fun of producing the prototype (which isn't really even done yet), I feel like my creative juices have started flowing, my mind open and ideas flying. That's part of why I wanted to start writing here again. Long live the Web!

Thursday, September 19, 2002

I just sent out a canned response to 185 emails sent in by glish.com readers. Some of you have been waiting a long time! Apologies.

But now with that off my back I can start writing here again! I've been busy, am busy, and will be too busy to do this, but I miss blogging. So I'm back. Now, what should I write about?
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