onLine weblog archive

Saturday, March 29, 2003

A great tutorial on Flash Listeners and ASBroadcaster.

Friday, March 28, 2003

Douglas Crockford writes good stuff, like: Classical Inheritance in JavaScript, Private Members in JavaScript, and even JavaScript: The World's Most Misunderstood Programming Language.
From Mike Chambers, Macromedia Flash Community Manager, a report from the the FlashForward conference keynote:
Royale Sneak Peak
At the end of the FlashForward Keynote this morning, Kevin ran a video from one of the Macromedia engineers who is working on some new technology (code named Royale) that we are working on. He showed a Flash based input form with multiple sections. He then showed the code used to build it, which was written entirely in XML. Not only was the entire Flash application created from the XML file, but so was all of the databinding (SOAP Based), ActionScript and StyleSheets (yes, Cascading Style Sheets).

I can't really say much beyond that, other than this is a very exciting technology that we are working on, and which you will be hearing more about in the coming year.
For security, safety, and performance reasons, I don't suppose that XML will be available to crawlers, but what if the server did provide to crawlers (and web services) only that portion of the XML that contains the textual content of the page/application? And what if that XML happened to be semantically meaningful?

Flash's unilateral assault on the browser begins, with or without the approval of the world. (I jest in tone.)

Also see the other latest news from Macromedia: the new Macromedia Central, which pushes Flash to the desktop. Also see Macromedia Developer Support employee John Dowdell's reply to a criticism he anticipates:
"You tried this with ShockMachine!" Two points to you for remembering history. ;-) ShockMachine was also a client-side host, which could store and play Shockwave or Flash files. Six years ago the ShockMachine shell focused on games rather than tools -- there was no economic model for individual developers -- there was no such thing as web services, and even XML was a strange concept, so the only live data feeds could conceivably have come from HTML scrapes. Many members of the Macromedia Central team had also worked on the ShockMachine project, and are well aware of things to do different this time around. The business model for content developers alone is a radical difference. The ShockMachine experience definitely helps, but this is a distinctly different case.

Thursday, March 27, 2003

A new Flash MX drawing API library: zoode geometries2d.
The aim of the ZoodeGeometries2D (zg2d) package is to provide general rendering methods that can be used to draw graphic (geometry) primitives such as lines, quadratic and cubic curves, polygons, regular polygons, rectangles, round rectangles, parallelograms, ellipses, arcs and general paths .

Monday, March 24, 2003

Stewart is saying good things on his personal web log website: example 1, wherein he talks about part of the vision for The Game Neverending (which is the best project I have ever worked on and which I think has unalterably converted me from a web developer to a web game / social software developer); and example 2, whichin he talks about social software.
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Monday, March 24, 2003

Friend Aaron posted this E.A. Robinson poem to a mailing list today:
Cliff Klingenhagen
Cliff Klingenhagen had me in to dine
With him one day; and after soup and meat,
And all the other things there were to eat,
Cliff took two glasses and filled one with wine
And one with wormwood. Then, without a sign
For me to choose at all, he took the draught
Of bitterness himself, and lightly quaffed
It off, and said the other one was mine.

And when I asked him what the deuce he meant
By doing that, he only looked at me
And grinned, and said it was a way of his.
And though I know the fellow, I have spent
Long time a-wondering when I shall be
As happy as Cliff Klingenhagen is.
The happiness of people (or lack thereof) seems to be a theme with E.A. (Oh, and check out this Richard Cory Interactive Adventure.)
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